Ambitious Mobile Experiences
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We work with the latest hardware, software, and techniques to create compelling and robust experiences that engage users wherever they may be: at home, in the office, or on-the-go.

Available Services

Mobile and Wearable
Software Development

Deploy full-stack systems from apps on the users' devices to your data on the server backend.

Consultation and Advice

Leverage our experience in a variety of technology sectors to craft the best strategy for your future.

Data Acquisition
and Analysis

Understand your users, be they ten or ten million. Apply these data to make your endeavor even more compelling.

Maintenance, Support,
and Modernization

Transform a venerable and reliable system into a modern marvel that engages your users everywhere.

Solutions Created For…

Recent Articles

Quick Company Updates

Quick Company Updates

It's pretty amazing that it's been over three months since I updated the company weblog. The lack of updates is a good indication that Audacious Software has been quite busy during that time and there has not been much time available to pen updates. That said, here are a few things that have happened since the last post…

Seattle-Bound in April: ISRII 2016

Seattle-Bound in April: ISRII 2016

I just wanted to post a quick note letting folks know that I’ll be presenting at a symposium at the 8th Scientific Meeting for the International Society for Research on Internet Interventions (ISRII) from April 7 to 9 in Seattle. My presentation is titled “Scalable Data Collection in the Wild: Clinical and Practical Challenges” and will discuss some of the challenges researchers face when doing smartphone data collection in the wild. The abstract of the presentation is included below.

Swift Baby Steps: BLAKE.app

Swift Baby Steps: BLAKE.app

I'm a long-time Mac OS X developer, going back to the Mac OS X 10.1 Puma fourteen years ago. While my earliest app was a book-cataloging app (R.I.P. Books.app), I've continued to develop for the platform, with some of my latest projects being internal tools to assist Fresh Comics weekly data updates. However, during that period, I remained a staunch Objective-C developer, operating under the theory that I didn't need to jump into Swift until the language progressed to a point that I was being left behind feature-wise with Objective-C. However, given some iOS projects in the pipeline, I decided to give the language a try this evening. I've recorded some thoughts within.

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